puzzle-game-source-code
Nov 14

A complete Puzzle Game Source Code

By: Anna Louise

A source game behind Google Doodle celebrating their 100th birthday is up on Google Code. Its animate logic & puzzle game appears on homepage on 2012. You can play it in doodle archives. Turning machine is theoretical objects in logic not physical things, thus we walked a fine line in accessibility and accuracy. AppnGame focus on choosing puzzles of complexity and good representation for apps or programs. Please note that you can edit or improve the Puzzle Game Source Code as per your choice.

Complete puzzle game source codes

There is another example of sliding puzzle game and also known as block puzzle. You can establish basic end configuration. These pieces are consists of shapes and they can imprinted with patterns, colors, letters and sections of pictures. A developer tries to add all latest features like easy to customize, adding all levels, native apps, Android 2.3 +, supports Android, developed in Android studio etc. You can make money by different ads such Use Admob & Revmon banner Ads etc.

Puzzle Game Source Code, Caches, Unknown caches, Mystery caches are types of geo-cache to meet extra-challenges!

They need geo cashers to solve difficult puzzles in order to decode it or crack secrets clues to unlock stash. This type of cache is fun way to spice-up any new adventure while flexing beefy brain muscle. You need to practice on it to get the perfect results as you practice makes perfect. First you must check type of puzzle.

 

package set_3;

IMPORT LIBARIERS

import javax.swing.Box; .ImageIcon;.JButton;.JFrame;.JLabel;.JPanel;.SwingUtilities;

public class Puzzle extends JFrame implements ActionListener {

DECLARE ALL VARIABLES

public Puzzle() {                    initUI();            }

public final void initUI()

pos = new int[][]{

{0, 1, 2},                                {3, 4, 5},                             {6, 7, 8},                                   {9, 10, 11}

};

add(Box.createRigidArea(new Dimension(0, 5)), BorderLayout.NORTH);

add(centerPanel, BorderLayout.CENTER);

for (int i = 0; i < 4; i++) {

for (int j = 0; j < 3; j++) {

if (j == 2 && i == 3) {

label = new JLabel(“”);

centerPanel.add(label);

} else {

button = new JButton();

button.addActionListener(this);

centerPanel.add(button);

image = createImage(new FilteredImageSource(source.getSource(),

new CropImageFilter(j * width / 3, i * height / 4,

(width / 3) + 1, height / 4)));

button.setIcon(new ImageIcon(image));

}                          }        }

setSize(325, 275);

setTitle(“Puzzle”);

}

public void actionPerformed(ActionEvent e) {

JButton button = (JButton) e.getSource();

Dimension size = button.getSize();

int labelX = label.getX();                int labelY = label.getY();

int buttonX = button.getX();                       int buttonY = button.getY();

int buttonPosX = buttonX / size.width;                  int buttonPosY = buttonY / size.height;

int buttonIndex = pos[buttonPosY][buttonPosX];

if (labelX == buttonX && (labelY – buttonY) == size.height) {

int labelIndex = buttonIndex + 3;

centerPanel.remove(buttonIndex);

centerPanel.add(label, buttonIndex);

centerPanel.add(button, labelIndex);

}

if (labelX == buttonX && (labelY – buttonY) == -size.height) {

int labelIndex = buttonIndex – 3;

centerPanel.remove(labelIndex);

centerPanel.add(button, labelIndex);

centerPanel.add(label, buttonIndex);

}

if (labelY == buttonY && (labelX – buttonX) == size.width) {

int labelIndex = buttonIndex + 1;

centerPanel.remove(buttonIndex);

centerPanel.add(label, buttonIndex);

centerPanel.add(button, labelIndex);

centerPanel.validate();

}

 

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